Games and Simulations SIG
Hello!
I'm so excited to see this Special Interest Group in a few week in Las Vegas! The technological advances in gaming and simulations continue to grow and expend to even those not familiar with this tech area. I would love to hear from you all about ways you are (or want to) incorporate gaming and simulations into your teaching and/or practice. SITE Games & Simulations Talking Points.pdf (99.4 KB)
Mario L Adkins Research Analyst in Higher Education GVSU College of Education 301 W. Fulton, Suite 101 Grand Rapids, MI 49504 adkinsm@gvsu.edu
Follow this discussion to receive e-mail notifications whenever it is updated. Follow
Log in to post a a comment in this discussion.
I'm incorporating quest-based learning in my undergraduate preservice teacher education course. This kind of learning is self-paced, let's students earn XP rather than grades, and gives them unlimited chances to improve an assignment. I've found it very useful for many students but students who are not as self-directed in their learning need constant scaffolding. Great for differentiating instruction though! I also use an online game, Settlers Online to teach grad students concepts of gaming based on Jane McGonigal's book, Reality is Broken. Very interesting to get adults addicted to gaming!
Posted
That is excellent Judy! I'm most impressed with the XP accumulation. Let's say a student receives an "A" for a test, said student may think they have finished/mastered that subject matter. However, we in the profession know that learning is a lifelong process and slowly gaining XP to "level up" could be unlimited, yet enables one to reach milestones. Kudos to your curricula!
Posted in reply to Judy Lambert
Hi Mario (and everyone)!
I'm excited to see everyone at SITE next week! However, Mario, I can't seem to access the "talking points" PDF that you sent out a link to. Any advice for how to get a hold of it?
Thanks, and see you all soon!
Spencer
Posted