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Presentations
- Giving virtual world learning a pedagogical boost with a gamified authentic learning design
- Google Wave: Unnecessary Hype or Promising Tool for Teachers
- T3: Google Waves in the Classroom: Where to start, what to do, how to extend?
- Connecting Worlds
- Connecting Students by Integrating the 3D Virtual and Real Worlds:We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration alive
- 3D Spaces in Software Engineering: From K-12 to Life Long Learning
- Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory
- Classrooms of the Future, Incorporating Virtual Worlds: A Round Table to Explore New Ways of Teaching
- Building a Container Terminal and Bottling Plant in Second Life
- Enhancing the Class Curriculum with Virtual World Use Cases for Production and Logistics