Go to the SITE 2020 Conference »
Iowa State University
United States of America - Ames
- The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.
- Empathetic Play: Proposal of an Interactive Storytelling Game as an Intervention to Cyberbullying
- Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations
- EPIC WIN: Designing for success with game-based learning