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Dan Hoffman

University of Hawaiʻi at Mānoa

United States of America - Honolulu

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Dan is an educator and researcher in the field of Learning Design and Technology. His research focuses on the design of interactive experiences and their impact on learning and engagement. This work is interdisciplinary in nature and takes place at the intersection of cognitive science, education and computer science. Seeing great potential in emerging human-computer interaction techniques, Dan studies interactivity and its ability to act as a conceptual and procedural scaffold in digital environments. In 2013, Dan earned his doctorate in Instructional Technology & Media from Teachers College, Columbia University. Before joining the University of Hawaiʻi at Mānoa, he worked as a Senior Education Analyst at Kamehameha Schools. His background includes classroom teaching, the New York City Teaching Fellows program, and designing software for Intel and the Games for Learning Institute. He was born in Vermont and enjoys building computers, watching movies, and listening to podcasts.