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Presentations
- An Examination of Archaeological and Cultural Heritage Misrepresentations in Commercial Video Games and the Role of These Games in Raising Awareness About Issues of Importance to Cultural Identities
- The Seriousness of Location-Based Games to Raise Awareness About Cultural Heritage: A Review of Best Design Practices and Considerations
- Exploring Mobile, Location-Based Games in the Context of Cultural Heritage
- Mobile Gameplay From the Perspective of Video Game Genre
- Video Game Players and Their Online Safety
- Video Games as a Literacy Tool: A Comparison of Players’ and Nonplayers’ Grades, Reading Test Scores, and Self-Perceived Digital Reading Ability
- Examining the Relationships Between Youths’ Online Activities and Different Types of Online Dangers
- Learning Outcomes Increase for Students with Intellectual Disability When Special Education Teachers Hold More Priorities Focused on Educational Supports
- The Digital Propensity of Today’s Students and the Role of Video Game Play on Online Learning Activities and Learning Preferences
- A Quantitative Examination of Mobile Game Players, Their Gaming Habits, and the Potential of Mobile Games for Learning