Allard Strijker

National Institute For Curriculum Development Netherlands
Netherlands - Enschede
Currently my work focuses on curriculum design and involves research topics such as 21st century skills, digital literacy, computational thinking, media literacy, information literacy, computing, linked data, learning trajectories, digital curriculum, reuse of learning material.
Areas of interest
- Digital Literacy
- Computional thinking
- Blended learning
- Design of Distance Learning Systems
- E-learning
- New Media
Presentations
- Authentic integration of Digital Literacy in education: development of a new curriculum and assessment tool
- A new curriculum for the Netherlands including Computational Thinking
- A future-proof curriculum with Digital Literacy
- Computational Thinking in Education
- Computational Thinking in Education
- Part 1: Rethinking Learning in the Digital Age – Implications for Teacher Education
- Learning and Teaching Computational Thinking – Challenges for Teacher Education
- Part 2: Learning and Teaching Computational Thinking – Challenges for Teacher Education
- Designing Learning Trajectories for Computational Thinking
- TPACK in language teaching: Implications for teacher education
Biography
Currently my work focuses on curriculum design and involves research topics such as 21st century skills, digital literacy, computational thinking, media literacy, information literacy, computing, linked data, learning trajectories, digital curriculum, reuse of learning material, educational technology, standards for education.
Interests: - 21st century skills such as digital literacy, computational thinking, media literacy, information literacy, maker education and computing - Research on new media in education, - Linked (Open) Data, Semantic web, Web 3.0 - Reuse of learning materials, - Knowledge management, - Support tools for curricum design, - Design and development of learning environments, - Implementation of new technologies in education, - Open standards for interoperability in educational technology such as SCORM, Learning Object Metadata (IEEE-LOM), IMS, e-Portfolio, RDF, OAI-PMH, Vdex, QTI, Learning Design. - Ubiquitous learning, - Gaming and simulation.