Go to the EdMedia 2023 Vienna Conference »
Presentations
- This is Not a Game: Users Want a Safe and Ethical Metaverse
- Perspectives on Equitable Access to VR Technologies and Immersive Learning Experiences
- Decentralized MTurk research during the 2020-2021 pandemic: A means for students and emerging faculty to pilot novel studies, and learn research best practices
- Engaging Students through Situated Learning in Game Development: A Case Study of the Global Game Jam & Interdisciplinary Teamwork, and Community Engagement
- Calculating the valuable returns of learning technologies assets in higher education with a virtual reality investment example