Discussions
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Design Engaging Environment to Foster Computational Thinking
Computational thinking is a fundamental analytical ability to solve problems, design systems, and understand human behavior based on the fundamental ...
Posted by Chih-Kai Chang on June 23, 2011, 11:08 a.m. ( 0 comments ) -
Building OER for a Mobile and Connected World
Abstract. OER development is becoming more sophisticated as instructors and course specialists become more familiar with the environment. Most OER ...
Posted by Rory McGreal on June 23, 2011, 11:04 a.m. ( 0 comments ) -
Diplomacy in Action: Interstate Student Diplomats Collaborate to Determine What Justifies War
As our social and professional lives evolve to include a hybrid of online and offline interactions, students need to learn ...
Posted by Joe O'Brien on June 23, 2011, 11 a.m. ( 0 comments ) -
Technological and Pedagogical Perceptions on B-Learning From Two Opposite Academic Programs
The decision to implement specific e-learning technologies in a college implies not only the technology knowledge itself, but also a ...
Posted by Laura Herrera on June 23, 2011, 10:58 a.m. ( 0 comments ) -
Semantic Analysis of Reference Relationships Among Cited Papers
Many efforts have been paid to grasp the contents between related works. Although the paper-abstracts prepared by authors themselves are ...
Posted by Toyohide Watanabe on June 23, 2011, 10:57 a.m. ( 0 comments ) -
Insights Into Introduced Hyperextend English Foreign Language Websites
This study investigates the potential role of Hyperextend English Foreign Language ( EFL) websites in EFL Learning and evaluates a ...
Posted by Hossein Parvini Sani on June 23, 2011, 10:56 a.m. ( 0 comments ) -
Technology and Writing Environment
This research examines the effects of Internet on EFL writing. The researcher uses the Internet as an educational tool, in ...
Posted by Ghasem Parvini sani on June 23, 2011, 10:55 a.m. ( 0 comments ) -
«info-(Ex/in)-Clusion» of Elderly People
This paper discusses the importance of the info-exclusion/info-inclusion of elderly people. Recently several initiatives taken from the EU encourage the ...
Posted by Henrique Gil on June 23, 2011, 10:52 a.m. ( 0 comments ) -
Comparison of Influence That Placement Methods of Icons in the Screen Have on Young and Elderly...
This study examines the difference of recognition of the Windows folder icons between young people and elderly people. An appropriate ...
Posted by Haruhisa Yamaguchi on June 23, 2011, 10:50 a.m. ( 0 comments ) -
Metaphoric Reasoning and the Classification of eTeaching/eLearning Platforms as Supermarkets,...
This paper introduces conceptual metaphors, such as ‘supermarkets’ for LMSs, ‘schools’ for LAMS and ‘airports’ for VLE 2.0 applications, to ...
Posted by Eva Dobozy on June 23, 2011, 10:48 a.m. ( 0 comments ) -
Students’ Needs Analysis on E-Learning Contents for Korean Online High Schools
This paper identifies the ACHS (Air and Correspondence High Schools) students’ needs for e-Learning contents in terms of various aspects ...
Posted by Eun Joo Lee on June 23, 2011, 10:36 a.m. ( 0 comments ) -
Envisioning New Learning Environments Through Gaming. A 21st Century Digital Workforce...
The 21st Century Digital Workforce Apprenticeship curriculum is a program for students that are interested in learning more about video ...
Posted by Joshua Squires on June 23, 2011, 10:33 a.m. ( 0 comments ) -
Digital Selves: Lessons From Second Life
In this paper, the authors present their experiences of teaching a final year undergraduate subject, Digital Selves, in the public ...
Posted by Debbie McCormick on June 23, 2011, 10:21 a.m. ( 0 comments ) -
Teaching and Learning in Second Life
In this best practices paper, the authors share their learnings from two years of delivering a final year undergraduate subject, ...
Posted by Debbie McCormick on June 23, 2011, 10:08 a.m. ( 0 comments ) -
Improving Instruction by Improving the Use of Data
Improving instruction by improving the use of data in decision-making incorporating I-Pads for classroom observations is the focus of this ...
Posted by Ernie Bourget on June 23, 2011, 10:03 a.m. ( 0 comments ) -
Enhancing Students’ Awareness of Multimodal Affordances and Constraints
This paper focuses on the construction of a student-generated virtual museum mediated through a specially-designed technological platform within a language ...
Posted by Feng Sim on June 23, 2011, 10:01 a.m. ( 0 comments ) -
Technology-Based Learning Tools Used in Teaching Blood Cell Morphology
Budgetary issues pushed the need for best practices that reach beyond single institution student populations to provide required courses for ...
Posted by Jane Bruner on June 23, 2011, 8:09 a.m. ( 0 comments ) -
Designing a Self-Access Website of Pre-Arrival Learning Resources to Support International...
Increasing student mobility has highlighted the challenges students face adjusting to new academic cultures when studying overseas. International students often ...
Posted by Julie Watson on June 23, 2011, 8:07 a.m. ( 0 comments ) -
Instructional Design Effects, Field Dependence-Independence, and Problem Solving With a Computer ...
The study investigated the extent to which two types of instructional materials and learner field dependence-independence affected learners’ cognitive load, ...
Posted by Charoula Angeli on June 23, 2011, 7:56 a.m. ( 2 comments ) -
Digital Natives and Technology Literate Students
Students are extensively using the Web 2.0 tools for various reasons, however the same is not observed by the educators. ...
Posted by Nikleia Eteokleous on June 23, 2011, 7:45 a.m. ( 0 comments )