Topic: Games & Simulations
Attendees
Sessions
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How to Enhance Your Language Lessons Using Augmented Reality
Tuesday, March 14th 11:30-11:50 AM CDTBienville -
The Sims: A Structured Visual Scaffold and Social Story Simulation for Individuals with Autism Spectrum Disorder
Tuesday, March 14th 3:00 PM-4:00 PM CDTSt. Charles A - Rounds * View on map -
Digital Game-Based Morpheme Practice for Middle School Students with Dyslexia: A Qualitative Analysis
Tuesday, March 14th 4:35-4:55 PM CDTBourbon -
Impact of Gamified Learning Experience on the Future Teachers' Intention of Using Gamified Instruction
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W9: Crafting engaging and impactful interactive stories
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The French Impressionism through the Lens of ARTé: Lumière – Reflections of Art History Instructors in Higher Education
Wednesday, March 15th 3:00-3:20 PM CDTBourbon -
Instructional Game Design and Prototyping
Wednesday, March 15th 11:30-11:50 AM CDTGrand Ballroom A -
Itsy-bitsy vignettes: Examining a game development phenomenon borne through the limitations of a minimalist game engine
Wednesday, March 15th 3:20-3:40 PM CDTBourbon -
Teaching “Cartoon Characters” or “An Adult Human”: Comparing Novice Teachers’ Experiences in Mixed Reality Simulations
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Introducing Pre-service Teachers to Game-Based Learning
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The Utility of Asynchronous Low-Fidelity Simulation for Student Self-Efficacy and Anxiety: A Preliminary Analysis
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The Gamer Experience: An Exploration of Video Game Culture and the Player Experience
Tuesday, March 14th 4:15 PM-5:15 PM CDTSt. Charles A - Rounds * View on map -
The Future of Multimedia Learning: Games Tools and Toys for Autism Learning and Social Development
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Video Games and Violence: What should we be Teaching Students about Violence in Video Games?
Wednesday, March 15th 1:45 PM-2:45 PM CDTSt. Charles A - Rounds * View on map -
Making Math Games Count –Examining Components of Culturally Relevant Pedagogy, Transformative Social Emotional Learning, and Common Core State Standards with a Deductive Content Analysis of Free Online Math Games for Elementary School Students
Wednesday, March 15th 3:00 PM-4:00 PM CDTGrand Ballroom C & D -
On- and Offline Game-Based Learning
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Escaping Lectures: Designing and Implementing Virtual Escape Rooms
Wednesday, March 15th 10:15 AM-11:15 AM CDTSt. Charles A - Rounds * View on map -
Gender Bias in the Gaming Industry: How Toxic Behaviors Impact the Gaming Business and Its Future in Education
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Bring in the Clones: Developing Durable Skills through the use of Client Simulations in Online Courses.
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Review of Serious Games on Environmental Education: Students Gamifying Sustainably as Remediation for Climate Change crisis
Tuesday, March 14th 10:15-10:45 AM CDTIberville