Thursday, March 16
2:05-2:25 PM
CDT
Bourbon

Examining Students’ Needs Satisfaction in a Gamified Math Practice

Brief Paper (Live Virtual) ID: 62043
  1. aaa
    Fei Gao
    Bowling Green State University
  2. Kim Rogers
    Bowling Green State University
  3. aaa
    Lan Li
    Bowling Green State University
  4. Ann Darke
    Bowling Green State University

Abstract: Though many studies suggest the positive effects of gamification on participants’ learning and motivation, limited research has examined the basic psychological needs satisfaction in gamified learning. Based on self-determination theory (SDT), this study examined students’ actual competence, perceived competence, perceived autonomy, and perceived relatedness in a gamified math practice. The results showed that students had varied degree of needs satisfaction in perceived competence, perceived autonomy, and perceived relatedness. The implications and significance of the study provide practical teaching implementation suggestions and research insights for gamification research.

No presider for this session.

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x