Topic: Games & Simulations
Attendees
Sessions
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Using Digital Simulation to Address Implicit Bias in Teaching
Monday, April 11th 11:30-11:50 AM PDTTidepool 4 -
Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science
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An Examination of Preservice Teachers’ Attitudes on Game-based Learning
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Preservice Teachers’ Experiences with and Attitudes about Video Games
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Bringing Personal Finance to life through gamification - gamify your classroom with ease.
Tuesday, April 12th 10:15 AM-11:15 AM PDTSilver Pearl Ballroom 1 -
Preservice Teachers’ Beliefs and Awareness about Design Features and Academic Language Features When Choosing and Evaluating Digital Math Games for English Language Learners
Thursday, April 14th 10:45 AM-11:15 AM PDTTidepool 2 -
Creativity in Classrooms 2022: Field-Tested Best Practices
Thursday, April 14th 11:30 AM-12:30 PM PDTSilver Pearl Ballroom 2 -
Utilizing Blender as an Instructional Tool for Fostering Creativity
Tuesday, April 12th 4:55 PM-5:15 PM PDTTidepool 4 -
Relationships between Students’ Use of Gestures and Learning Outcomes in Digital Math Games
Monday, April 11th 11:50 AM-12:10 PM PDTTidepool 4 -
Significant Learning for Health Sciences Students
Tuesday, April 12th 10:15 AM-11:15 AM PDTSilver Pearl Ballroom 1 -
Implementing and Evaluating an Online Professional Development on Gamification for K-12 teachers
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Learning to Develop an Instructional Game in Interactive Python
Tuesday, April 12th 11:30-11:50 AM PDTTidepool 2 -
Title: Enriching Science Classes with Virtual Laboratories: Lessons Learned from Self-motivated Science Educators
Tuesday, April 12th 4:15 PM-5:15 PM PDTSilver Pearl Ballroom 1 -
Teaching with Games: the Role of Game-based Instruction in English Language Learning (ELL) Education
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Workshop on: Building Inclusive Classrooms Simulation: Identity Issues at Schools
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Examining the Effect of Game Elements on Graduate Teachers' Attention in Programming Education
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Using Virtual Simulations in Teacher Education to Develop Equitable Teaching Strategies
Tuesday, April 12th 1:45 PM-2:45 PM PDTSilver Pearl Ballroom 2 -
Building Meaningful Asynchronous Interactive STEM Content: Online Activities Designed for Engaged Learning
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A Pilot Study: Can Elementary School Students Learn A Second Language and Cultural Awareness in An Immersive Video Game?
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Using a 2D Action-Adventure Game to Teach Computing History