Topic: Games & Simulations
Attendees
Sessions
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The Game Design and Development of Critical Thinking Ability Assessment
Wednesday, March 31st 11:35-11:55 AM EDTRoom 4 View on map -
The Evaluation System and Case Study of Computational Thinking - oriented Programming Game
Tuesday, March 30th 11:15-11:30 AM EDTRoom 6 -
Teaching controversial Conversations in an Online Simulation
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How we prepare teachers for game-based learning: A mixed-methods teacher education study with Minecraft: Education Edition
Tuesday, March 30th 3:00-3:15 PM EDTRoom 6 -
Applying TPACK to Medical Education
Wednesday, March 31st 2:15-2:30 PM EDTRoom 6 -
Exploring Mobile, Location-Based Games in the Context of Cultural Heritage
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Review of Technical and Gamified Simulation Advancements in Education
Wednesday, March 31st 11:15-11:35 AM EDTRoom 5 -
Effect of Gender and Game Mode in Video Games: An Experimental Study
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Using a virtual motion simulation to create hands-on activities to support preservice teachers’ algebraic growth
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Facilitating Art History and Art Appreciation Classes through the Design of an Artwork Database Embedded in a Jigsaw Puzzle Game
Wednesday, March 31st 4:15-4:45 PM EDTRoom 8 -
Using Video, Graphic Novels, Video Games and Active Learning to Impact Pre-Service Teachers
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A Template of Virtual Lesson Games to Instruct Backward Design Method
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Design a game-based course using your LMS
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Reflecting on the Development and Use of Virtual Teaching Simulations for Professional Development
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Effectiveness of Virtual Reality (VR) in Learning and Teaching Environments with Spatial Frameworks
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School Vs. Fortnite: The Emergence of 3D Learning
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Virtual Escape Rooms and Designing Student Engagement Online