10:00 AM-12:00 PM
Sessions & Papers
440 Sessions Matched
Tuesday, April 7
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Get Outside Your LMS! Engagement Strategies for Online Instruction
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Using Social Media to Foster Flexible Virtual Teamwork and Networked Learning
12:30 PM-2:30 PM -
Online Interactive STEM for Teacher Education
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Designing 21st Century Learning Spaces on University Campuses
3:00 PM-5:00 PM
Wednesday, April 8
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Making the Future: The Future of Making
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Designing for Inclusivity in Teacher Education
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Preparing Teacher Education Students to Assess Technology-Integrated Teaching and Learning
11:15-11:30 AMEDT -
When Robots Invade the Neighborhood: Learning to Teach PK-5 Mathematics Leveraging Both Technology and Community Knowledge
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Editors Academic Publishing Made Easy: Expert Tips, Considerations, & Resources
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Making the Future: The Future of Making
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Reducing Transactional Distance with Synchronous and Asynchronous Video-Based Discussions in Distance Learning
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Workforce Readiness (instead of workforce preparedness) expository & digital literacy portfolio showcase
11:30-11:45 AMEDT -
Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
11:30-11:45 AMEDT -
Technostress and Student’s Intention to use VR for Learning
11:45 AM-12:00 PMEDT -
Middle Science Computing Integration with Preservice Teachers
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Fostering New Research following the Teacher Educator Technology Competencies (TETCs): Research from the JTATE Special Issue, Preparing All Teacher Educators to Support Teacher Candidates' Integration of Technology
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STEAM games are good for learning in elementary schools: A study of teacher professional development in the Philippines.
12:30-12:45 PMEDT -
Using Innovative Technologies to Support STEM Teaching and Learning
12:30 PM-1:30 PMEDT -
A Mixed Method Study of Nigerian Teacher Educators’ Attitudes and Use of Instructional and Web-Based Technologies in Teacher Preparation Programs
12:30-12:45 PMEDT -
Computer Science & Computational Thinking Made Practical through Student-Made Working Models of Everyday Digital Devices
12:30 PM-1:30 PMEDT -
Teaching Remotely in Times of Need Slides
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Critical Concerns with Using Digital Tools and Apps during Emergency Remote Teaching
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Instagramming their Hearts Out: Teacher Influencers on Instagram
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Pre-Service Teachers' Preparation to Integrate Computational Thinking
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A rubric for evaluating VR apps
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An Exploration of a Mathematics Teachers Concerns Enacting Project-Based Instruction
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A Pilot Study Investigating the Narratives and Language Options in Storybook Apps
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Moving Programs Online: Different Approaches and Different Experiences from Different Universities
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Bridging Barriers in STEM Education: Exploring Gender Perceptions
1:45 PM-2:00 PMEDT -
Teacher education faculty perspectives on technology infusion: Implications for schools and colleges of education
1:45 PM-2:45 PMEDT -
Game Design Features for Facilitating Identity Exploration: An Exploration of Minecraft EE Chemistry Lab
1:45 PM-2:00 PMEDT -
LanguaBooks in the US
1:45 PM-2:45 PMEDT -
Guidelines for Designing Equitable Digital Learning Environments
2:00-2:15 PMEDT -
A Content Analysis of Syllabi for Educator Licensure Programs: Tracking Themes for CAEP Accreditation
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Facilitating Creative Processes through Learning how to Develop Virtual Reality Environments in a Summer Camp
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Conceptualizing Computational Thinking Pedagogical Content Knowledge: An Exploratory Study
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Is TPACK a theory?
2:15-2:30 PMEDT -
Understanding the Term 'Access' in Education and Technology
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Mapping Identity Exploration of Science Careers using Epistemic Networks
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Building Computational Thinking Through Teachable Machine
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School Activities for Disabled Students Using Self-Made Contents With Multimedia-Enabled Dot Codes
3:00-3:15 PMEDT -
Trashbots: Coding with creativity in a middle grades computer science camp
3:00-3:15 PMEDT -
Creating Computational Environments for Computational Thinking
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Branching Scenarios for Teacher Education: Bullying Prevention
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The Triple E Framework: Using Research-Based Strategies for Technology Integration