Share Paper: Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
Wednesday, April 8 11:30-11:45 AM Room 4 - https://tinyurl.com/room4site
Abstract: The purpose of the study was to investigate students’ learning outcomes and their ability to persevere and complete the activities in a 3D virtual reality learning environment (VRLE). The VRLE served as a virtual place for an orientation session for the new graduate students in a university and was a replica of the real-world campus. In this environment, the researchers strived to identify the role of perseverance and engagement in the given tasks. The design and development of the VRLE were based on constructivism, behaviorism, and game-based learning theories. A mixed-method approach was used for data collection and analysis. The ...