Elementary Student Perspectives of a STEAM-based Makerspace: Connections to Real-World Contexts

Virtual Paper ID: 56104
  1. aaa
    Abigail Baker
    Clemson University
  2. aaa
    Amanda Bennett
    Clemson University
  3. Danielle Herro
    Clemson University
  4. Cassie Quigley
    University of Pittsburgh

Abstract: The goal of this roundtable paper is to evaluate connections elementary-aged students in a STEAM-based makerspace draw between what they are making and real-world applications or other problem-solving challenges they face. This paper expands on the analysis from a previous study (Herro et al., in review) that examined audio recorded interviews with participating students in the makerspace. This study uses Connected Learning Theory as a lens for our investigation to discuss the connections the student participants were able to draw between the makerspace and learning outside of school. We use qualitative data analysis approach to evaluating student interviews (n = 6), using a priori coding methods. Specifically, the paper will focus on the implications for practitioners and leaders using makerspaces for a transdisciplinary approach to 21st Century teaching and learning.


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