Share Paper: Constructing an Immersive VR Engineering Lab Training Environment

  1. Xinhao Xu, University of Missouri-Columbia, United States
  2. Fang Wang, University of Missouri-Columbia, United States

Abstract: In this preliminary study, we aim to design a VR-enabled training environment that offers college students an immersive learning experience in engineering lab training. We follow the theoretical framework and ideas originating from situated learning, participatory simulation, embodied cognition, and design-based research. The lab is about microfabrication photolithography which enables a student to practice the related operations in a virtual cleanroom. Unity3D and Oculus Rift are used for the development of the lab environment. In this short paper, we report some initial data and results from the alpha user test that we have had at this moment. The study is ...