Topic: New Possibilities with Information Technologies
Attendees
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Holly ClarkOakhill AcademyUnited States
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Lisa GageikUniversity of Duisburg-Essen, Learning Lab, GermanyEssen, North Rhine-Westphalia, Germany
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Takeshi KatoUniversity of TsukubaJapan
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Keita NakayamaKyushu UniversityJapan
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Yuichi OnoUniversity of TsukubaJapan
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Panagiotis PanagiotidisAristotle University of ThessalonikiThessaloníki, Kentriki Makedonia, Greece
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Asmaa RadwanIndiana University of PennsylvaniaUnited States
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Harriette L. SpiegelDepartment of Educational Studies, The University of Tennessee at MartinMartin, TN
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Takahiro TagawaKyushu UniversityJapan
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Yuta TaniguchiKyushu University, JapanJapan
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Shoko Usui (Yamashita)Graduate School of Information Sciences, Tohoku UniversitySendai-shi, Miyagi, Japan
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Yuhe YiDepartment of Educational Information Technology, East China Normal UniversityShanghai, Shanghai Shi, China
Sessions
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Video Games as a Literacy Tool: A Comparison of Players’ and Nonplayers’ Grades, Reading Test Scores, and Self-Perceived Digital Reading Ability
Tuesday, March 19th 3:00-3:20 PM PDTWilshire B View on map -
Virtual Reality and Video Games as Literary Tools in K-16
Tuesday, March 19th 11:45 AM-12:00 PM PDTMelrose 1 View on map -
A Path Analysis of Players' Perception of Using Massively Multiplayer Role-Playing Games (MMORPGs) to Learn Second Language (L2) English Vocabulary
Thursday, March 21st 10:15-10:35 AM PDTWilshire B View on map -
Detecting Students at Risk: Adventures in AI
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A Research-Based Argument in Favor of Low-Stakes Intermittent Testing in Math Classrooms
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Introducing Educational Psychophysiology
Thursday, March 21st 3:00-3:30 PM PDTSunset 5 View on map -
Development and validation of a holistic IT-institutional alignment model for higher education institutional performance
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Nudging, Not Shoving: Five effective strategies for motivation and success for online learners
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Three quality attributes - availability, performance and security - of social media services used in higher education
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Fortnite and the Next Level Discourse: Understanding How Gamers Cultivate Pedagogy in Teacher Education
Thursday, March 21st 11:30 AM-12:00 PM PDTSunset 3 View on map -
Evaluation Experiment of VR Display Media using a Smartphone for Art Appreciation Classes at Japanese Junior High Schools
Wednesday, March 20th 5:45 PM-7:00 PM PDTCelebrity Ballroom 1&2 View on map -
The Potential Synergy between Digital Games and Task-based Language Teaching and Learning
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Engaging in Mindful and Culturally Relevant Teacher Preparation with Technology for Social Justice and Inclusion
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eGroup mentoring – an evolving operational model in new ecosystems of tertiary learning
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The Negative Impacts of EdTech: EQ Perspectives
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Engaging Students through a Podcast Assignment in Canvas LMS
Wednesday, March 20th 5:45 PM-7:00 PM PDTCelebrity Ballroom 1&2 View on map -
Engaging Families Through Literacy-Focused Text Messages
Thursday, March 21st 11:30 AM-12:30 PM PDTCelebrity Ballroom 3 View on map -
Exploring Continuity and Change in Educators’ Professional Learning Networks
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Technology Unplugged: Different Countries Similar Issues
Wednesday, March 20th 4:15 PM-5:15 PM PDTMelrose 1 View on map -
MOOCs for language learning. Reality and prospects.