Schedule

Monday, March 18th

  • 12:00 PM-5:00 PM

    Registration
  • 1:30 PM-5:00 PM

    W1: The Virtual Village: Six Ways to Create a Supportive Learning Community Where Students Communicate, Collaborate, and Co-create
    Virtual classrooms are places where thousands of students convene to complete coursework that enhances learning and develops their skill sets in preparation for careers in teaching. When the virtual environment feels more like an incubator where learning is isolated and text-driven, students may feel disconnected from their instructor and their peers. However, when the virtual environment projects an authentic atmosphere where learning is not just academic but social, students experience the satisfaction that comes from peer-to-peer support and a strong educator presence in a student-centered environment. Rather than a hindrance or mere convenience, technology becomes the conduit for the creation of a safe place that makes distance learning not so distant after all. In this workshop, online teacher educators will learn five practical strategies that cultivate a virtual village where members freely communicate, collaborate, and co-create and educators develop a strong cognitive, social, and pedagogical presence. Consequently, education majors participate in a process that prepares them for active membership in professional learning communities once they enter the field.
  • 1:30 PM-5:00 PM

    W2: From the Screen to Real Life 3D Printing for the Classroom: From the screen to real life 3d Printing for the classroom
    Leon Wilde
    I tried drawing in kindergarten, and it was immediately clear to everyone I had no natural talent to draw. “You're just not creative!” my teachers uttered loud enough that I could hear. For years I believed them. Many years later I learned you don’t need to draw to be creative! Using free tools you can create and design just about anything you can imagine. The cost of computer design and 3d fabrication has dropped, and you can easily get into 3d design and printing for a very modest investment! We will start with the basics of computer-aided design, recommended software, and how to design for additive manufacturing, and walk through a basic design that we will then prepare for 3d printing, load up at least one of the created files, and print it! While we are watching the 3d print progress we can discuss how the printer works, costs of 3d printing, pro’s and con’s of various types of 3d printers, and how to operate them. I still can’t draw, and for that matter, I can’t spell either; however, I can create almost anything I can imagine. Attend this workshop and you will understand how you can get 3d design and additive manufacturing into your classroom!
  • 1:30 PM-5:00 PM

    W3: Use Playful Strategies that Foster Creative Thinking in Online and Blended Learning
    Rebecca Zambrano & Sharon Besser
    This workshop will give participants hands-on practice with a variety of ways to use playful collaboration to approach online and blended learning design. The practices we have developed are based on the research of Dr. Shakuntala Banaji, Dr. Punya Mishra, Michele Root Bernstein, and Dr. Mark Runco. Participants will gain an understanding of common themes in the literature on the design of creative learning environments. They will use these themes to examine their online and blended course designs through a lens that promotes creative discovery with workshop peers. Participants will gain a lived experience of playful collaboration strategies that they can draw upon to re-design lessons that evoke similar play and creative experimentation in their courses. In this hands-on workshop, we will apply strategies for creative thinking to playful and interactive re-designs of lessons that participants bring to the workshop.
  • 1:30 PM-5:00 PM

    W4: Creating a Virtual and AugmentED Learning Experience
    Augmented reality (AR) and virtual reality (VR) applications have the potential to radically enhance teaching and learning. This workshop will prompt discussion of the latest uses of AR/VR in P-20 classrooms and will provide educators with an evaluation framework for selecting and implementing the most relevant and useful AR/VR experiences. Learn how to integrate virtual and augmented reality into your classroom. VR and AR are not just fun and games. Take your students on a learning adventure through AR and VR apps and devices. Let your classroom come to life using engaging and innovative tools that promote critical thinking skills. Learn how to create your own virtual reality and learn about several FREE tools to utilize in your lessons. Each tool and lesson idea will also align with the ISTE standards.
  • 1:30 PM-5:00 PM

    W5: Integrating 3D Design and Printing with Mechanical Trash Grabber Design Challenge within the Context of the Next Generation Science Standards
    Hasan Deniz, Ezgi Yesilyurt & Erdogan Kaya
    Since the Next Generation Science Standards [NGSS] (2013) made a strong emphasis on the inclusion of engineering into the K-12 science curriculum, there has been a growing interest in engineering education in K-12 settings. It is necessary for educators and teachers to develop new curriculum materials and update the existing curriculum to teach engineering. In this regard, the use of 3D design and printing technology can offer a novel way to improve learners’ understanding of the engineering design process. 3D design experience could provide participants with the opportunity to improve their engineering practices in applying the design process. This workshop focuses on how to integrate 3D design in NGSS aligned engineering education. Workshop participants will engage in engineering design challenge in which they will go through the engineering design process to design a solution to a real-life engineering design problem based on specified design criteria. They will find an opportunity to learn how to create 3D designs. They will learn how to integrate 3D design and printing technology to their engineering design lessons. This 3D modeling engineering design activity addresses the close relationship between engineering and technology. The workshop will also address the integration of engineering with mathematics concepts.
  • 1:30 PM-5:00 PM

    W6: Stop, Collaborate, and Listen: Facilitating Community, Connection, and Communication in the Online Classroom
    Susie Gronseth & Jingyuan Fu
    Collaboration can be the “social glue” in online courses, building community among learners and linking course content and 21st century skills. It is a crucial element to facilitating meaningful and engaging learning experiences, but the physical distances that separate instructors and students make interpersonal connection and communication quite challenging. Collaborative technologies can help forge bridges across those gaps as they enable faculty to more fully carry out the social, managerial, pedagogical, and technical roles that are involved in facilitating learning online. Further, collaborative technologies connect learners together to jointly work toward common goals and objectives and create demonstrations of their learning. This workshop will equip participants to take their courses beyond “vanilla” by applying instructional strategies and activities using collaborative technologies for video creation, multimedia sharing, social media, mobile instant messaging, productivity, retrieval practice, video-based discussion, synchronous/webinar, interactive image, and graphic editing. Using hands-on exploration and team challenges with the tools (including Adobe Spark, Padlet, Twitter, GroupMe, Quizlet, Flipgrid, Thinglink, and Canva), the workshop will guide attendees to use collaborative technologies to facilitate community, connection, and communication among learners.
  • 1:30 PM-5:00 PM

    W7: Deepening Natural Curiosity: The Future of PBL Design
    Dayna Laur & Timothy Kubik
    Prepare your learners to be problem-solvers and problem-seekers that anticipate and participate in their future! In this session, we will deepen your design practices as we explore the stages inventors, entrepreneurs, programmers, and humans go through as they find solutions to challenges. This workshop combines project-based learning and design thinking to focus on how learners process, compute, and critically think as they seek answers and build out solutions to authentic, relevant, and complex challenges. Through this, we surpass the academic PBL basics many organizations have attained over the last few years and look to the future of entrepreneurial PBL design. Via this process, we will examine the Five Stages of Finding a Solution as described in the Developing Natural Curiosity through PBL series. This exploration will aid you in fostering the computing architecture of the classroom of the future, as it aligns to the ISTE standards. By designing and planning your projects, based on the inherent Stages of Finding a Solution, you naturally develop your students as problem solvers and, more importantly, as problem seekers who have the potential to effect change in our world. Come prepared to engage, participate, and collaborate throughout the session. You'll walk away wanting more!
  • 1:30 PM-5:00 PM

    W8: Using Instagram and Snapchat in Education – Student Engagement, Instruction and Assessment
    Cassandra Drake & Alison Sternal
    As modern society continues to extend into the digital world, it becomes increasingly important for educators to understand and acknowledge social media as an authentic form of communication within student culture. The purpose of this workshop is to introduce the utilization of Instagram and Snapchat for student engagement, instruction and assessment. By implementing these popular social media applications in educational contexts, educators call upon students’ prior knowledge and place value on an important aspect of their students’ culture. The instructor will provide an introduction to social media engagement and give examples of how these applications can be implemented across various disciplines and subject matter. Attendees will learn how to use both applications in the context of their own educational setting and receive hands-on guidance in setting up accounts, creating communications, and applying the applications for instructional and/or assessment purposes. Attendees will take an active role in their learning process by sharing ideas, creating small projects and interacting with other attendees via the two applications. By the end of this 3.5 hour workshop, attendees will have a solid foundation in social media engagement and an action plan for utilization of one or both applications within their area of interest.
  • 5:30 PM-6:30 PM

    SITE Planning Meeting

Tuesday, March 19th

  • 7:30 AM-5:15 PM

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM

    Welcome General Session & Keynote
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM
    Lunch Break

  • 12:30 PM-1:45 PM

    Consultative Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • Computational Thinking (ITC) SIG Add
    • Digital Games & Simulations (ITC) SIG Add
    • Digital Storytelling/Video (ITC) SIG Add
    • Distance/Flexible Education (ITC) SIG Add
    • Equity & Social Justice (ITC) SIG Add
    • Faculty Development (ITC) SIG Add
    • International Education (ITC) SIG Add
    • K–12 Online Learning (ITC) SIG Add
    • Mobile Learning SIG (ITC) Add
    • New Possibilities with Information Technologies (ITC) SIG Add
    • Research & Evaluation (ITC) SIG Add
    • Technology Leadership (ITC) SIG Add
    • Wearable Technologies (ITC) SIG Add
    • Workforce Education (ITC) SIG Add
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 4:45 PM-6:15 PM

    SITE Executive Board Meeting - Invitation Only

Wednesday, March 20th

  • 7:30 AM-5:15 PM

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM

    General Session, Paper Award Presentations & Keynote
  • 9:00 AM-12:30 PM

    TOUR: Letting Student Creativity Guide Innovation
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM
    Lunch Break

  • 12:30 PM-1:45 PM

    Information Technology Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • African Perspective (TEC) SIG Add
    • Assessment/eFolios (TEC) SIG Add
    • Assistive Technologies (TEC) SIG Add
    • Creativity (TEC) SIG Add
    • Early Childhood Education (TEC) SIG Add
    • English Education (TEC) SIG Add
    • Geospatial Education (TEC) Add
    • Information Literacy Education (Library Sci.) (TEC) SIG Add
    • Maker (TEC) SIG Add
    • Mathematics Education (TEC) SIG Add
    • Science Education (TEC) SIG Add
    • Social Media SIG Add
    • Social Studies Education (TEC) SIG Add
    • Special Education SIG Add
    • Teaching and Learning with Emerging Technologies (TEC) SIG Add
    • Universal Design for Learning SIG (TEC) Add
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 5:00 PM-6:00 PM

    Technological, Pedagogical & Content Knowledge (TPACK) (TE) SIG
  • 5:45 PM-7:00 PM

Thursday, March 21st

  • 8:00 AM-5:15 PM

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM

    General Session, Poster Award Presentation & Keynote
  • 9:45 AM-10:15 AM

    New SIG Chair Orientation
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM
    Lunch Break

  • 12:30 PM-1:45 PM

    Teacher Education Council Meeting
  • 1:45 PM-3:00 PM

    CITE Journal Editors Meeting (Invitation Only)
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 5:00 PM-6:00 PM

    SITE Leadership Reception (Invited)

Friday, March 22nd

  • 8:30 AM-12:30 PM

    Registration
  • 8:30 AM-9:45 AM

    General Session & Keynote
  • 9:45 AM-10:15 AM
    Good Morning Beverage

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

Virtual Papers