Thursday, March 21
9:30 AM-12:30 PM
PDT
Westwood Boardroom

W10: Gamifying Education: How To Compete While Collaborating

Workshop ID: 55055
  1. Rukshana Hassanali
    Startup League
  2. Annee Ngo
    Startup League
  3. Rukshana Hassanali
    Startup League
  4. Annee Ngo
    Startup League

Abstract: Join us for an interactive workshop with a dynamic discussion on gamifying education that’s followed by a live QUP game play. It’s been proven time-and-time again that gamification enhances motivation through engagement. The power of even the simplest games can be both inspiring and infuriating to many teachers. Games like Angry Birds, Candy Crush, and Fortnite captivate the time, energy and attention of students for hours upon hours. Teachers often find themselves competing against these games for the attention of students –- and up until now, they were facing an uphill battle on a very uneven playing field. We’ve worked with industry experts in gaming and education to identify the components that best captivate the attention of students and facilitate high levels of engagement. Our findings have led to the development of QUP: a fundraising game for curious students that supports critical thinking, creative problem solving and empowers students do more of what they love.

Topic

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x