Share Paper: Virtual Worlds as Game Spaces

  1. Scot Headley, George Fox University, United States
Wednesday, March 20 2:25-2:45 PM Sunset 1

Abstract: This presentation introduces a work in progress, that of moving a game-based approach to ethics education in professional education from the face-to-face classroom to a fully online approach. The presentation describes the development of the game approach, describes difficulties encountered in moving the game to Second Life, and presents implications for online ethics education.