Effects of user operation on the sense of reality in virtual reality with room-scaling
Wednesday, March 20 1:45 PM-2:05 PM
The purpose of this study is to identify the user’s experience depends on how the conditions of user operation in the virtual reality of applying with room-scaling, and what will affect the user’s experience. Room-scale is a design paradigm for virtual reality (VR) experiences which allow users to freely walk around a play area, with their real-life motion reflected in the VR environment. This allows the user to perform tasks, such as walking across a room and picking up a key from a table, using natural movements. Being able to physically move within the space helps to replicate real-world movement for the user and makes the virtual environment seem more real. To achieve the research objectives, a study was conducted to compare the differences in user experience in two conditions of virtual reality. In the first condition, the controller was used to operate observations implemented in virtual reality. In the second condition, users moved to observe an object implemented in virtual reality. Under all conditions, a statue of general and a picture were provided as an object of observation. Studies show that a group of controlled condition got a higher score in usability than the group of experimental condition. There was no difference between the two groups in virtual reality and learning engagement.