Developing a Unique Educational Experience for Children Museum using a Mobile Application

ID: 54172 Type: Brief Paper
  1. Sevinj Iskandarova, Samy El-Tawab, Oris Griffin, and Fariss Mousa, James Madison University, United States

Wednesday, March 20 12:10-12:30 PM

Presider:
Susan Spezzini, University of Alabama at Birmingham, United States

A team of a university in Virginia (James Madison University) professors and graduate students worked closely with a K-12 museum to enhance children’s learning and development using a mobile application. The study was conducted with children who visited the museum from 2016 - 2018. The mobile app is intended to serve as a precursor and as a review for what children will encounter while at the museum. Without burning the excitement of the museum visit, the children can play related games that help to develop their skills. The research was divided into three sections: educational, technological and business. The mobile app was designed by James Madison University students, under the professor supervision, who investigated ways to encourage museum visitors to use the mobile app. Fortunately, the interface, easy navigation, and visiting the museum also encouraged users to explore mobile technologies designed to enhance learning for children of all ability levels. The mobile app also drew the attention of parents of children who would otherwise be unable to attend the museum due to physical limitations or other reasons. This paper aspires the use of technology as a tool to increase the learning processes of all young children.

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