Abstract: Augmented reality (AR) and virtual reality (VR) applications have the potential to radically enhance teaching and learning. This workshop will prompt discussion of the latest uses of AR/VR in P-20 classrooms and will provide educators with an evaluation framework for selecting and implementing the most relevant and useful AR/VR experiences. Learn how to integrate virtual and augmented reality into your classroom. VR and AR are not just fun and games. Take your students on a learning adventure through AR and VR apps and devices. Let your classroom come to life using engaging and innovative tools that promote critical thinking skills. Learn how to create your own virtual reality and learn about several FREE tools to utilize in your lessons. Each tool and lesson idea will also align with the ISTE standards.
You will be able to use AR and VR devices
You will work with multiple AR and VR apps
You will collaborate to create a virtual reality experience
You will be able to align AR and VR lessons to the ISTE Standards
You will walk away with a toolkit to help you integrate AR and VR into your classroom
You will be able to provide evidence of experiencing and consuming virtual reality
You will gain an understanding of the theoretical perspective in AR and VR alignment
Why Augmented Reality (AR) and Virtual Reality (VR) are not just "fun and games"
ISTE standards alignment Experiencing/Consuming AR and VR
Creating a VR experience
Sharing and/or publishing an AR and VR experience
Demonstrate how VR and AR can be effectively integrated into the classroom to benefit students and provide a whole new level of learning
Understanding of basic AR and VR possibilities
Ability to use handheld device
Julie Howell is an Assistant Professor of Educational Technology at Tarleton State University. She teaches courses in the Instructional Design and Technology program and also coordinates technology modules for undergraduate students working on teacher certification. She has over thirteen years of experience in PK-12 schools, including experience as a Library/Media Specialist and as an Instructional Technology Coordinator. She earned her EdD in Educational Leadership from Tarleton State University, a Member of the Texas A&M University System. She is currently the editor of the Journal of the Effective Schools Project.
Julie has presented on virtual reality use in education over the last two years at conferences including the Collaborative Regional Education (CORE) Academy 2016 in Jacksonville, AL; the iChampion Summit 2016 in Stephenville, TX.; the International Forum for Women in Education 2016 in San Antonio, TX; and the Iternational Society for Technology in Education (ISTE) Conference in Chicago, IL in 2018. Julie has also incorporated virtual reality into the Teacher Education Program technology modules at Tarleton State University and has aligned it with multiple content area and grade level state standards along with ISTE standards. Julie has a great passion for the integration of virtual and augmented reality into the curriculum and the ability for students to not only consume, but also create their own augmented and virtual reality experiences.
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