The Potential Synergy between Digital Games and Task-based Language Teaching and Learning
Abstract: Digital games have shown new possibilities for teaching and learning, and in particular for foreign /second languages (L2). These games can facilitate a learner-center environment with situated contexts that are optimal for interaction, active use of language, and constructive feedback. This paper presents an exploration of the literature on the synergy between game-based language learning and task-based language teaching. Drawing from research on the criteria for task appropriateness in computer-assisted language learning (CALL) (Chapelle, 2001), this exploration aims to provide an initial effort for aligning the affordances of digital games and L2 task appropriateness. The significance of the synergy between digital games and tasks for language teaching and learning will also be discussed.