Share Paper: A Path Analysis of Players' Perception of Using Massively Multiplayer Role-Playing Games (MMORPGs) to Learn Second Language (L2) English Vocabulary

  1. Juan Li, Clemson University, United States
Thursday, March 21 10:15-10:35 AM Wilshire B

Abstract: This study was designed to replicate and extend Bourgonjon et al. (2010)’s study on the factors predicting students' acceptance for using video games in the classrooms. In this study, an Exploratory Factor Analysis (EFA) and reliability test were conducted to validate the adapted instrument using the data collected from 371 participants. Then, a path model was formulated to examine the factors predicting players' preference for using MMORPGs to learn L2 English vocabulary. The results show that the factor of perceived learning opportunities is the most important factor in predicting players' preference, meaning that players would prefer to use MMORPGs to ...