Topic: Games & Simulations
Attendees
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Amanda amb595@drexel.eduDrexel University School of Education GLIDE: Games and Learning in Interactive Digital EnvironmentsPhiladelphia, PA
Sessions
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Freshmen Classes design for digital media production
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A Quantitative Examination of Mobile Game Players, Their Gaming Habits, and the Potential of Mobile Games for Learning
Tuesday, March 27th 11:30-11:50 AM EDTEdison G View on map -
The Digital Propensity of Today’s Students and the Role of Video Game Play on Online Learning Activities and Learning Preferences
Wednesday, March 28th 5:45 PM-7:00 PM EDTEdison Ballroom D View on map -
Creation of online learning games by students with learning difficulties
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The Role of Design Features in the Affordances of Digital Math Games
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Mediators of Learning in Game-Based Mathematics Apps
Tuesday, March 27th 11:50 AM-12:10 PM EDTBanneker View on map -
Redesigning an Information Literacy Course: Engaging Learners with Technology Applications
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The Digital Divide’s Impact on Hybrid Learning: How Communications Models Affect Message Construction and Content Processing by Different Generations
Thursday, March 29th 10:15 AM-11:15 AM EDTEdison Ballroom D View on map -
Story-driven design using mobile technologies in transmedia practice for multiliteracy development
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Playful Assessment for Evaluating Teachers’ Competencies for Technology Integration
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Education Applications of 3D Technology
Tuesday, March 27th 10:45 AM-11:15 AM EDTBanneker View on map -
QuaSim: The development of a virtual simulator for teaching topics in quantum cryptography
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Preparing Pre-service Teachers with Authentic Experiences in a Live Simulated Classroom
Wednesday, March 28th 5:45 PM-7:00 PM EDTEdison Ballroom D View on map -
Empathetic Play: Proposal of an Interactive Storytelling Game as an Intervention to Cyberbullying
Tuesday, March 27th 12:10-12:30 PM EDTEdison G View on map -
Digital Literacies and Immersive Words: Preparing Educators to Teach Students Analytical Thinking and Writing Activities through Video Game Analysis
Wednesday, March 28th 1:45 PM-2:45 PM EDTEdison Ballroom D View on map -
Enhancing Early Elementary Civics Education Through Augmented Reality Games
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Mobile Applications and Online Games as Sociocultural Influencers in STEM
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Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration
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Back to the Gaming Board: Understanding Games and Education through Board Game Reviews
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Evaluation on the Design of an Online Simulation for Teacher Education
Wednesday, March 28th 5:45 PM-7:00 PM EDTEdison Ballroom D View on map