Sessions & Papers
606 Sessions Matched
Monday, March 26
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Leading the Way: Preparing Teacher Candidates for Blended Learning
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Engaging Digital Natives in an Educational Setting
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Make To Learn: Invention Kit
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Expanding the Walls of the Classroom: Creating a Digital Learning Portfolio Using Google Sites
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Breakout EDU: Try Something Different
1:30 PM-5:00 PM
Tuesday, March 27
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Iteration and Innovation in Education
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Informing Practice, Policy, and Further Research in K-12 Online and Blended Learning
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An Interest-Driven Teaching Model to Improve Students’ Motivation for Learning
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Blended Teaching Readiness: Instrument Development
10:15-10:45 AMEDTRoom: Edison E View on map -
Geometric Transformations in Scratch Programming: A Teacher Resource
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Development of a Joint School Librarian/Technology Specialist MA
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Assessing Motivations for Learning Informatics and Possible Influences of Parents’ Interests in Technology among Japanese Junior High Students
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A-synchronous Online Communication with Cultural Professionals for Culturally Inclusive Instructions
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Iteration and Innovation in Education
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The Role of Design Features in the Affordances of Digital Math Games
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Opportunities and Challenges of Using Technology to Teach for Global Readiness in the Global Read Aloud
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Story-driven design using mobile technologies in transmedia practice for multiliteracy development
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Impact of After-School Learning Programs on High School Girls’ Confidence and Interest in Computing
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The Use of Live Classes, Discussions, Email, and Announcements to promote Student Engagement in Online Courses
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Computational thinking and teacher training: An examination of a PD model
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Exploring the Effectiveness of Blended Learning Communities in K-12 Settings
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Personal, technological, and motivational factors influencing teachers´ attitude towards educational video games
10:15-10:45 AMEDTRoom: Edison A View on map -
Making Blended Learning Decisions Based on Desired Learning Levels
10:15-10:35 AMEDTRoom: Whitney View on map -
Take A Closer Look At Remote Proctoring: How Do Universities in the United States Test Online Courses?
10:15 AM-11:15 AMEDTRoom: Edison Ballroom D View on map -
Augmented Reality Guided Video Tours for Greater Social to Cognitive Learner Engagement in Communities of Inquiry
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A Method for Assessing the Complexity of Pedagogical Interventions in Videoconferencing Learning Environments
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Developing Third-Grade Students’ Computational Thinking Skills with Educational Robotics
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Education Applications of 3D Technology
10:45 AM-11:15 AMEDTRoom: Banneker View on map -
The Digital Learning Framework: What Digital Learning can look like in Practice, An Irish Perspective
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Video re-use in mathematics teacher education
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Virtual Schools in the US: Case Studies of Policy, Performance and Research Evidence
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Domain-Specific Aspects of Technological Pedagogical Content Knowledge: The Importance of Affect in Technology-Enhanced Music Teaching
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Establishing an International Technology-Infused Classroom of the Future
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Blended Learning for Diverse Students: Exploring Issues of Cultural Responsiveness, Personalization, Inclusion, and Access
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Designing and Facilitating an Open Online Course for Educators: What Works?
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A Case Study in Flipped Tutoring Development, Implementation and Evaluation of a Flipped Classroom Approach to English Language Tutoring
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Creation of online learning games by students with learning difficulties
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Global Collaborative Learning Support System for the Better Understanding of Multiple Cultures
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Factors Influencing Pre-Service Teachers' Use of Technology on School Placement - Mind the Gap
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Learning to Teach Computer Science: Professional Development Design and Teacher Outcomes
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Never the twain shall meet? Comparing online learning in higher education & K-12
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Can technology offer a solution to providing large numbers of students with effective assessment feedback? An invitation to create and join a network of critical friends to provide feedback on feedback.
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Eye Tracking in Assessing Computational Thinking
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INNOVATE, a Professional Development Course in the K-12 Online Context: A Design Case
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Pedagogical Patterns in K12 Technology Integration
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‘Breakout’ the TETCs – Teacher Educator Technology Competencies
11:30 AM-12:30 PMEDTRoom: Edison B View on map -
Online Professional Development for Part-time Instructors: FaculTEA
11:30-11:45 AMEDTRoom: Edison A View on map -
A Quantitative Examination of Mobile Game Players, Their Gaming Habits, and the Potential of Mobile Games for Learning
11:30-11:50 AMEDTRoom: Edison G View on map -
An Assessment of Media Literacy Competency and Integration into an Educational Technology Course