Going Gameful with GradeCraft

ID: 53180 Type: Roundtable
  1. Evan Straub, University of Michigan, United States

Friday, March 30 10:15 AM-11:15 AM

No presider for this session.

Gameful course design challenges the traditional course model to leverage what works best about games and implementing those structures into a course By designing educational experiences specifically around supporting students’ sense of autonomy, competency and belonging, gameful classes scaffold intrinsic motivation, promoting student agency and deeper engagement with content In this workshop, we will distinguish gameful from some of the other “game” concepts (like gamified and instructional games), discuss principles and practices of gameful course design, how to increase students’ sense of autonomy and competency, as well as hands on techniques that the University of Michigan uses to help scaffold gameful strategies Participants also learn to use GradeCraft – a tool built at the University of Michigan to support gameful classes to learn how to manage choice and support student agency Participants will be working with Gradecraft and are strongly encouraged to bring a computer and a syllabus to redesign

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