Can Mobile Games be Used to Teach for Social Justice?
Abstract: The paper will investigate the potential of using mobile games to teach for social justice and whether digital games with high-quality graphics and simulation will produce a better learning experience and outcomes for participants. A mobile game, Liyla and the Shadows of War, will be used in this research to compare the findings from researching Darfur Is Dying as a digital game to promote social justice education. Ten undergraduate students from a Midwestern University will be sampled, and a qualitative method will be designed to use observations and interviews to collect data. Qualitative analysis methods, including thick description, transcribing, coding, identifying themes, will be used in this study. In conclusion, the findings from this research might benefit instructors who are interested in integrating digital games to promote their students' learning experiences or who are intrigued in teaching for social justice through relying on digital games.
Presider: Laurie Sharp, West Texas A&M University