Serious Game Design and Development Workshop
Ali Alshammari, Purdue University, United States
Thursday, March 29 4:15 PM-5:15 PM
Location: Edison Ballroom D
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No presider for this session.
Abstract: This workshop is an introduction to serious game design and development. It offers practical opportunities related to the design, development, and utilization of serious games. The workshop consists of two sessions: during the first, participants are familiarized with serious game design and receive hands-on experience through practice examples and small group discussions. The second session focuses on the development and publication of serious games. No computer coding background is needed, and the workshop is BYOD!
After attending this workshop, you will be able to:
• Distinguish between serious games and other types of games.
• Differentiate between effective and ineffective game designs.
• Determine whether a given concern about games is valid or mythological.
• Discuss the factors that could make a serious game design effective.
• Explain each phase of the instructional design process.
• Discuss the barriers of using serious games in educational settings.
• Define some of the terms associated with game design.
• Evaluate the process of game design from an instructional perspective.
• Create a game design document.
• Explain the use of prefabs.
• Create new primitive objects.
• Import objects to the current scene.
• Create new materials.
• Apply textures to different objects.
• Apply scripts to different objects.
• Adjust the game environment.
• Add physics systems to different game objects.
• Create 2D physics systems.
• Create 3D physics systems.
• Create interactions between different game objects.
• Apply different code functions from the same script to different objects.
• Test the game in the play mode.
• Publish the game.
Session #1 (3 hours):
1. Topic One: Preparation [30 mins]
• Introduction [5 mins]
• Software Installation [15 mins]
• Material Download: Website [5 mins]
• Activity #1: Group Formation [5 mins]
2. Topic Two: Familiarization [60 mins]
• Serious Games vs. Commercial Games [10 mins]
• Myths about Game Design and Development [10 mins]
• Activity #2: Gaming Session [30 mins]
• Activity #3: Group Discussion [10 mins]
3. Topic Three: Serious Game Design [90 mins]
• Game Design [20 mins]
• Concerns about Games in Educational Settings
• Meaningful play
• Instructional Design [20 mins]
• ADDIE Model
• Game Design from the Instructional Perspective
• Activity #4: Creating a Simple Design Document [50 mins]
Break: address technical issues and prepare computers for second session (the development).
Session #2 (3 hours):
4. Topic Four: Serious Game Development [50 mins]
• Game Engine: Overview [5 mins]
• Objects and Environment [15 mins]
• Player Character [15 mins]
• Interactions [15 mins]
5. Topic Five: Building the Game [70 mins]
• Activity#5: Build a Physics Game [30 mins]
• Activity#6: Build a Simple 2D Game [40 mins]
6. Topic Five: Discover Washington, D.C. [60 mins]
• Preparation: Importing game assets [10 mins]
• Level Design [20 mins]
• Building Interactions [20 mins]
• Game Publishing [10 mins]
Total time should add up to 360 minutes (6 hours).
The workshop is intended for pre-service and in-service teachers who are interested in the design and development of serious games. A background in computer programming is not required; however, basic computer skills and an understanding of computer science (e.g., software installation and the ability to copy and paste files) is required.
All participants need a laptop for practicing. The system requirements are:
• OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+. Note: Windows XP & Vista are not supported, and server versions of Windows & OS X are not tested.
• GPU: Graphics card with DX9 (shader model 2.0) capabilities. Anything made since 2004 should work.
Ali Alshammari is a Ph.D. candidate in the Department of Curriculum and Instruction at Purdue University. He earned his M.S. in Instructional Design and Technology at Western Illinois University, in 2013. Both a computer programmer and a video game developer, his research interests include instructional design theory for serious games, computer science pedagogy, instructional methodologies for game-based learning, monitories in education, educational advances geared toward children on the autism spectrum, and the implementation of innovative technologies in the field of education.
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