Meeting Students Where They Are: Library Orientation & Augmented Reality an Exploratory Case Study
Abstract: Librarians have engaged students in creative ways to orient them to library programs and services. Outreach is best undertaken when students arrive on campus for their first year. Augmented reality (AR) allows real and virtual objects to co-exist and interact with in real time. It permits users to view the real world through a virtual overlay. This study will look at the potential of using Augmented Reality (AR) to engage students and present targeted information about the library and its resources. It will look at the effectiveness of instruction, learning outcomes, challenges, and the future potential of using such methods to promote learning.