Using Augmented Reality Technologies to Address Diversity in K-12 Settings

ID: 52647 Type: Best Practices
  1. Patrick O'Shea, Brittany Aiello, and Christy Cook, Appalachian State University, United States

Thursday, March 29 12:00-12:15 PM Location: Edison F View on map

Presider: Patrick Lowenthal, Boise State University, United States

Abstract: This paper describes a conceptual approach to using the Disney Magic Bench technology to provide culturally-appropriate educational experiences. The technology itself acts as a stage, allowing the user(s) to sit on a bench while looking at a screen on which the user(s) and characters interact in a custom augmented environment. Such a technology, while currently being used to provide interactions with Disney characters, could be repurposed to provide interactions instead with individuals from various cultures around the world (or with the various cultural representatives already found in Disney's cast of characters). This type of experience could be used to provide a rich array of diverse cultural communications, and could enable opportunities for teachers to foster cultural understanding and exposure to diverse experiences amongst students in a much more immediate and realistic manner.


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