Share Paper: Using Makerspaces to Design Educational Games, Puzzles, and Simulations

  1. Glen Bull, University of Virginia, United States
  2. James Rutter, University of Virginia, United States
  3. Joe Garofalo, University of Virginia, United States
  4. Tina Heafner, University of North Carolina at Charlotte, United States
Wednesday, March 28 5:45 PM-7:00 PM Edison Ballroom D

Abstract: Fabrication tools such as laser cutters, 3d printers, and digital die cutters can be used to design and share educational games, puzzles, and simulations. Because the patterns are stored digitally the templates for replicating game boards, tokens, playing cards, and game pieces can easily be shared and fabricated. This poster session will be used to demonstrate several educational puzzles and simulations that have been developed in the Curry School of Education at the University of Virginia. Examples in 1) social studies, 2) mathematics, 3) language arts, and 4) science will be demonstrated. Adaptations for special populations will be discussed.