Using Makerspaces to Design Educational Games, Puzzles, and Simulations

ID: 52596 Type: Poster/Demo
  1. Glen Bull, James Rutter, and Joe Garofalo, University of Virginia, United States
  2. Tina Heafner, University of North Carolina at Charlotte, United States

Wednesday, March 28 5:45 PM-7:00 PM Location: Edison Ballroom D View on map

Presider: Rashid Khan, DCC- King Fahd University of Petroleum and Minerals, Dhahran Saudi Arabia, Saudi Arabia

Abstract: Fabrication tools such as laser cutters, 3d printers, and digital die cutters can be used to design and share educational games, puzzles, and simulations. Because the patterns are stored digitally the templates for replicating game boards, tokens, playing cards, and game pieces can easily be shared and fabricated. This poster session will be used to demonstrate several educational puzzles and simulations that have been developed in the Curry School of Education at the University of Virginia. Examples in 1) social studies, 2) mathematics, 3) language arts, and 4) science will be demonstrated. Adaptations for special populations will be discussed.


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