Using Log Data and Similarity Measure in Analyzing Learner Problem-solving Behaviors in a Serious Game: An Exploratory Study
Wednesday, March 28 5:45 PM-7:00 PM Location: Edison Ballroom D
Presider: Rashid Khan, DCC- King Fahd University of Petroleum and Minerals, Dhahran Saudi Arabia, Saudi Arabia
Abstract: This study investigated three different learners’ problem-solving behaviors in a serious game using multiple data sources (i.e., computer log data and interviews). Specifically, similarity measure was used to examine learner gameplay log data. The results showed that the three learners exhibited different problem-solving behaviors. Findings from visualization and similarity measure further revealed the differences among the learners.