Using Log Data and Similarity Measure in Analyzing Learner Problem-solving Behaviors in a Serious Game: An Exploratory Study

ID: 52509 Type: Poster/Demo
  1. Sa Liu and Min Liu, University of Texas at Austin, United States

Wednesday, March 28 5:45 PM-7:00 PM

Presider:
Rashid Khan, DCC- King Fahd University of Petroleum and Minerals, Dhahran Saudi Arabia, Saudi Arabia

This study investigated three different learners’ problem-solving behaviors in a serious game using multiple data sources (i.e., computer log data and interviews). Specifically, similarity measure was used to examine learner gameplay log data. The results showed that the three learners exhibited different problem-solving behaviors. Findings from visualization and similarity measure further revealed the differences among the learners.

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