Personal, technological, and motivational factors influencing teachers´ attitude towards educational video games
Abstract: Academic literature acknowledges a wide variety of factors influencing teachers’ attitude towards educational video games. In this study, two personal factors (age and gender), two technological factors (perceived usefulness and perceived ease of use) and two motivational factors (attention and perceived relevance) are analyzed in order to delve into factors influencing teachers’ attitude towards educational video games. An exploratory design using fsQCA (fuzzy-set Qualitative Comparative Analysis) as a data analysis technique was used to test equifinality in teachers’ attitude. Structural Equation Modelling (SEM) was used to test causality among the variables. Main results show different configurations of variables influencing teachers’ attitude towards educational video games suggesting that equifinality exists. One main managerial implication for managers in charge of Teacher Training Programs is that customized training programs are needed in order to overcome factors negatively influencing teachers’ attitude towards educational video games.
Presider: Alison Egan, Marino Institute of Education