Share Paper: Using Evidence-Based Patterns to Design Innovative Learning Experiences

  1. Amy Wood, Pearson, United States
  2. Angela Payne, Pearson, United States

Abstract: Pearson continues to evolve its efficacy agenda in order to design, test and implement digital learning tools by addressing key internal challenges of bringing cross-functional teams together to create and validate learner-centered designs. This innovation presentation uses a design thinking process to provide participants an opportunity to learn how to create their own cross-functional, learner-centered experiences using Design-Based Research (DBR) and learning patterns. DBR is a methodology designed by educators to facilitate the application of learning science and educational research to learning experience designs. Learning patterns are an evidence-based, learner-centered solution to a learning problem. Cross-functional teams are formed and ...