Understanding High School Students' STEM Identity, Game Play Motivations, and Game Preferences
Tuesday, March 27 3:00-3:20 PM Location: Edison C
Presider: Vivian Intatano, Raja Soliman Science and Technology High School, Philippines
Abstract: The purpose of this mixed methods study was to explore differences in students’ STEM identities, game play motivations, and game preferences. The need to grow and support STEM education and careers in the United States is a widely held concern for those in leadership, industry, and education. A purposeful sample of 167 9th -12th grade students from a southeastern Texas suburban school district participated in this study. Results indicated a significant relationship between gender and several game play motivations, as well as between gender and game preferences. In addition, results indicated a significant relationship between several game play motivations and STEM identities, as well as between several game preferences and STEM identities.