Share Paper: Steppin' Your Scholarly Game Up: Engage Students with Gaming Elements

  1. Jenna Corraro, Seton Hall University, United States
Wednesday, March 28 10:15-10:30 AM Edison G

Abstract: Gamification is a sizzlin’ topic since research has shown how gaming elements can mesh with academia and increase student learning Your imagination, creativity, and some tools in your LMS can transform your course into a game-like academic experience This session will showcase how to use the tools in your LMS to gamify your course and increase student engagement without decreasing the quality of the content Student engagement is a hot topic due to the way technology has pervaded education, changed pedagogy, and influenced students’ learning Using the tools available in the LMS, the example course that will be shown is ...