Mobile Applications and Online Games as Sociocultural Influencers in STEM

ID: 52118 Type: Brief Paper
  1. Laurie O Campbell, The University of Central Florida, United States
  2. Lindsay Pulse, The University Of Central Florida, United States
  3. Christine Herlihy, University of Central Florida, United States

Tuesday, March 27 3:00-3:20 PM

Presider:
Laurie O. Campbell, University of Central Florida, United States

Abstract: Sociocultural influences include mobile apps and online games A content analysis of mobile apps and online games in STEM was conducted to determine gender and stereotypical representations The results of the content analysis included a gender imbalance, stereotypical representations, and passive female STEM roles The implications for educators include broadening knowledge on how to implement apps and online games in instruction for equitable gender equity The results of the study include key findings regarding stereotypical representations, under representation, and minimization of women and girls’ roles in STEM fields From these findings, educators can design instruction and activities to help educate pre-service and in-service teachers on sociocultural influences

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