Digital Literacies and Immersive Words: Preparing Educators to Teach Students Analytical Thinking and Writing Activities through Video Game Analysis

ID: 52066 Type: Roundtable
  1. Sam von Gillern, Texas A&M University, United States
  2. Miles Harvey, University of New Mexico, United States

Wednesday, March 28 1:45 PM-2:45 PM Location: Edison Ballroom D View on map

No presider for this session.

Abstract: Students regularly analyze and write about a wide variety of media including books, movies, music, commercials, and more However, video games are conspicuously absent from this list, even when many children, including those disengaged and disillusioned with traditional media presented and analyzed in English and language arts classrooms Given the prominence of video games in modern culture as well as video gaming as a digital literacy practice, educators can leverage video games as a medium to promote student motivation, engagement, and learning This roundtable illustrates the value of examining video games through analytical thinking and writing activities in English and language arts classrooms Video games are complex, multimodal, and interactive texts ripe for examination The Gamer Response and Decision Framework will be presented, and participants learn various methods that educators can utilize to help students develop analytical thinking and writing skills


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