Build Transmedia Materials to Connect Analog and Digital Worlds
Kathleen Vigil, Marist College, United States
Wednesday, March 28 10:15 AM-11:15 AM
, URI; Dalton Ed Services International, United States
21st century students learn through multiple modalities, but designing resources that bring audio, video, image, and web resources to students outside of the classroom can be technically challenging and time-consuming for teachers. As the majority of students now own mobile devices with Internet access, teachers can take advantage of the built-in cameras on such devices to scan triggers that instantly bring students from paper to digital resources. Scannable technology such as QR codes and Augmented Reality trigger images are easy to create and embed among information on traditional paper worksheets Once accessed, the trigger can open a variety of resources including text hints or answers, audio samples for instructions or language examples, videos for added content or instruction, and web resources for research or additional practice.
By the end of the workshop, participants will…
• define transmedia materials as those that allow students to easily access digital resources via a trigger (such as a QR code or image) on a paper starting source using mobile scanning technology
• state three populations that can benefit from using transmedia materials (students with strong learning preferences for multimedia, EL students, students with exceptional needs)
• create transmedia materials that link to audio clips, videos, images, and informational web sites
Examples and rationale
Show examples of transmedia materials for participants to try and explain the benefits of easy access to a variety of digital resources via mobile devices with scanning apps (learning preferences, ELL, students with exceptional needs)
QR codes for audio
Participants will use the site Vocaroo and/or the audio recording capabilities of mobile devices with Google Classroom to create and host short audio clips that are accessed via a QR code on paper.
QR codes to screencasts/video
Participants will use the site Screencast-o-matic and/or the video recording capabilities of mobile devices with YouTube to create and host short video clips that are accessed via a QR code on paper.
QR codes to Padlet and other web resources
Participants will create QR codes that link students to web content such as Padlet (built-in QR code), Google pages (right-click QR creator) or other web sources (Chrome QR extension) and add them to paper materials.
Image to Aurasma (Augmented Reality)
Participants will choose a copyright-free image to serve as a trigger for another resource and add an augmented reality layer via the app Aurasma, then add the trigger to a paper source.
Sharing, Reflection, and Q/A
Participants will share the transmedia materials that they created, reflect on the process to seek advice for solutions to problems, and ask any remaining questions about the building and use of transmedia materials.
Basic tech literacy. Participants must bring a mobile device and laptop, both with reliable Internet connections. Recommended accounts to create before workshop: Screencast-o-matic and Padlet. Apps to pre-install: Any QR scanner and Aurasma.
The instructor has taught ESL, ELA, and Technology Literacy to students in grades K-12 and adults in both public and private schools. She started teaching in higher education pre-service teacher education programs in 2008, and continues in this role, teaching educational technology and assessment courses at the undergraduate and graduate level.
The instructor’s education credentials include an Ed.D. in Educational Media and Technology, a M.Ed. in Cultural Diversity/Curriculum Reform, a Multiple-Subjects (K-8) credential, and an Instructional Technology (K-12) credential. Her research interests focus on the use of transmedia materials to promote student learning.
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