Share Paper: Design and Implementation of Digital Game-based Learning in Instruction

  1. Miguel (Miko) Nino, Virginia Tech, United States
Friday, March 30 10:15 AM-11:15 AM Edison Ballroom D

Abstract: The implementation of digital game-based learning (DGBL) in the classroom presents several changes and challenges for instructors and students The presence of a digital learning game demands instructional considerations and the need to revise learning objectives, additional activities, and instructional materials In order to ensure quality and success, instructors might also have to become game designers, since existing games might not fit their overall instructional goals In this workshop, participants will explore the principles behind effective DGBL and game design, as well as sound strategies and technologies By the end of the workshop, participants should be able to prototype a ...