Design and Implementation of Digital Game-based Learning in Instruction

ID: 51755 Type: Roundtable
  1. Miguel (Miko) Nino, Virginia Tech, United States

Friday, March 30 10:15 AM-11:15 AM Location: Edison Ballroom D View on map

No presider for this session.

Abstract: The implementation of digital game-based learning (DGBL) in the classroom presents several changes and challenges for instructors and students The presence of a digital learning game demands instructional considerations and the need to revise learning objectives, additional activities, and instructional materials In order to ensure quality and success, instructors might also have to become game designers, since existing games might not fit their overall instructional goals In this workshop, participants will explore the principles behind effective DGBL and game design, as well as sound strategies and technologies By the end of the workshop, participants should be able to prototype a learning game and design digital learning game-centered instruction

Objectives

By the end of the workshop, participants will be able to: 1. Describe the principles and characteristics of effective digital game-based learning instruction 2. Evaluate technologies to design and develop digital learning games 3. Prototype a learning game that can be incorporated in their instruction 4. Assess learning through digital learning games 5. Discuss latest issues, trends, and research in digital game-based learning instruction

Topical Outline

I. Fundamentals of Digital Game-based Learning (DGBL) - What is DGBL? - Definition and characteristics of a game - Game mechanics and dynamics - Difference between DGBL and gamification II. Designing and Assessing DGBL instruction - Using backwards design to plan DGBL instruction - Placing a digital learning game in the context of instruction - Alignment objectives, other activities, and materials with a learning game - Current technologies for game design (e.g. Unity, Game Maker, Game Salad, etc.) - Assessment of digital game-based learning III. Prototyping a learning game - Conducting a task analysis for game design - Successive Approximation Model (SAM) to prototype a game - Storyboarding - Technologies for storyboarding and prototyping IV. Activity - Prototype a learning game

Prerequisites

Some teaching experience is preferred, but not required. No game design experience is required.

Experience Level

Beginner

Qualifications

Miko Nino is a training, development, and e-learning professional. Currently, he is the Instructional Design & Training Manager at Virginia Tech. He is also completing his Ph.D. in Instructional Design & Technology at Virginia Tech, focusing on digital game-based learning. He is the current President of the Association for Talent Development (ATD), Valleys of Virginia Chapter. Prior to Virginia Tech, he worked and collaborated with organizations such as Johns Hopkins Medicine, Johns Hopkins University, University of Maryland Baltimore County, Special Olympics, Marriott International, and others. As a practitioner, he has coached and trained faculty members in best pedagogical practices and the use of technologies to enhance learning. He has designed and developed a wide variety of instructional materials and facilitated training in areas such as online course quality, 21st century assessments, digital game-based learning, intercultural training, flipped classroom strategies, and others. He has also conducted training needs analysis for a wide variety of organizations in order to improve human performance. As a researcher, his interests include digital game-based learning, learning theories in instructional design, professional development for faculty and graduate students, STEM education, international education, and enhancing 21st century skills through instructional design best practices. He was one of the members of the Learning Transformation Research Group, funded by National Science Foundation (NSF), which designed and developed digital learning games for K-12 students. In addition, he was one of the members of the PROMISE Pathways: Alliance for Graduate Education and the Professoriate, another NSF-funded program, focused on professional development for underrepresented students in STEM fields. He has published in peer-reviewed journals and presented in regional, national, and international conferences about digital game-based learning and other instructional design topics. Miko has been to more than 25 countries and 100 cities around the world. He speaks Spanish, English, French, Italian, and Portuguese. He is also a Certified Public Translator, conference interpreter, and copywriter. ****EDUCATION**** B.A. International Business, Lindenwood University M.A. Instructional Systems Development, University of Maryland, Baltimore County Ph.D. Instructional Design & Technology, Virginia Tech (currently enrolled) ****TEACHING EXPERIENCE**** Design and Application of Digital Game-based Learning (DGBL) and Gamification in Instruction Contemporary Pedagogies Visual Media

Topics

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