Creation of online learning games by students with learning difficulties

ID: 51705 Type: Brief Paper
  1. Hagit Meishar-Tal, Holon Institute of Technology (HIT), Israel

Tuesday, March 27 11:30-11:50 AM Location: Banneker View on map

Presider: Elizabeth Dalton, URI; Dalton Ed Services International, United States

Abstract: This paper describes an action research of a teacher who used a digital game generator as a tool to promote thinking and learning skills of primary school students with learning difficulties The meetings with the teacher included creating and experimenting games using the game generator "Sort the paperwork" During the program the teacher documented the students' responses in class and her reflections of the process in a researcher journal as used in action researches The journal and the products of the students (digital games and paper-based sketches of planned games) were analyzed in a qualitative methodology The teacher observed the following changes in the students' behavior and skills: 1 Increased levels of thinking, especially categorization, the ability to build challenging games, reflective thinking and creativity 2 Enhancement of operational skills and such as independent work and collaboration 4 Improvement of emotional and motivational factors such as the sense of self- efficacy The students experienced empowerment and began to initiate the development of games for other classes and in all kind of subject matters The research suggest that using game generators is effective for enhancing thinking and learning of students with learning difficulties


Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.