Developing Instructional Materials To Teach Android Programming For Community College Students

ID: 51668 Type: Best Practices
  1. Penn Wu, Cypress College, United States

Thursday, March 29 12:10-12:30 PM

No presider for this session.

One of the key success factors of effective teaching is the selection of instructional materials that can meet the level of students However, finding an appropriate textbook to teach Android programming course at colleges is a challenge due to the constraints of the learning style, curriculum objectives, lab equipment, and teaching environment This paper will discuss the sources of problem that motivate the author to develop a set of instructional materials to teach Android game programming to a group of students whose learning outcomes improve when they are provided with a specially tailored set of instructional materials The context starts with the problem definition, continue with an introduction of the results of book selection criteria, an explanation of why Android OS is adopted, a description of the proposed instructional contents, a discussion of issues and barriers the author encountered, and the implementation results

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