Using the Game-based Student Response Tool Kahoot! in an Online Class: Perspectives of Online Learners

ID: 50804 Type: Roundtable
  1. Hasan Ucar, Bilecik Seyh Edebali University, Turkey
  2. Alper Tolga Kumtepe, Anadolu University, Turkey

Tuesday, March 7 10:15 AM-11:15 AM

Jerry Whitworth, Texas Woman's University, United States

Online education approaches and tools have been going through a big transformation. Nowadays the trend is to use game-based learning mediums to engage and motivate the online learners. Game-based learning tools make the learning process more appealing by engaging and motivating the online learners. The purpose of this qualitative case study is to explore the perspectives of the online learners using game-based learning medium Kahoot! in an online synchronous English class. The perspectives and experiences of the online learners are explored and authors’ observations are presented.


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