Friends with Different Abilities: An educational computer game

ID: 50495 Type: Brief Paper
  1. Carol Redfield, St. Mary's University, United States
  2. Crystal Redfield, John Jay Science and Engineering Academy, United States

Wednesday, March 8 3:00-3:20 PM Location: Capitol A View on map

No presider for this session.

Abstract: This paper describes a project about how someone might learn about disabilities, simply by playing a computer game. An educational computer game was developed where a player is given a quest to go to classrooms of a school for orientation. There are seven disabilities represented (ADHD, Asperger’s, autism, dyscalculia, dysgraphia, dyslexia, and wheelchair bound) in seven of the twelve classrooms in the game. The game was developed in GameMaker Lite 8.1, and images for the backgrounds and objects in the game are from pictures taken at a high school. The game has 54 sprites, 57 objects with behaviors, and 12 rooms in it. In November of 2016, 69 subjects took a pre-test, played the game, and took a post-test. The data showed that people learned from the game, averaging a pre-test score of 8.32 (59%) and post-test score of 12.19 (87%) out of 14 questions.

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