Share Paper: Participatory Concept Inventory Creation as a Method for Instructional Game Validation

  1. Kevin Pyatt, Regis University, College of Computer & Information Sciences, United States
  2. Trisha Litz, Regis University, College of Computer & Information Sciences, United States
Wednesday, March 8 11:30 AM-12:30 PM Creekside I

Abstract: The focus of this paper is to explore the feasibility of participatory concept inventory creation (PCIC) as a vehicle for validating instructional games. A need exists for research in this domain because inventory validation is an historically time-consuming and resource-intensive affair, as is the creation of instructional games. Therefore, we argue, as many others have, a need exists for the design and development of instructional games at the university level. We also argue that students should be participants in the creation of instructional games instead of sole recipients. To this end, a game design-and-validation process is needed where learners are ...