Participatory Concept Inventory Creation as a Method for Instructional Game Validation
Wednesday, March 8 11:30 AM-12:30 PM
Presider:Kamisha Kirby, North Carolina State University/SPCC, United States
The focus of this paper is to explore the feasibility of participatory concept inventory creation (PCIC) as a vehicle for validating instructional games. A need exists for research in this domain because inventory validation is an historically time-consuming and resource-intensive affair, as is the creation of instructional games. Therefore, we argue, as many others have, a need exists for the design and development of instructional games at the university level. We also argue that students should be participants in the creation of instructional games instead of sole recipients. To this end, a game design-and-validation process is needed where learners are participants and co-creators in question generation and concept inventory validation.